Showing posts with label scifi. Show all posts
Showing posts with label scifi. Show all posts

Sunday, May 6, 2012

Another rant about science fiction


The following is my comment to this post on Charlie Stross's blog.
I'm going to play devil's advocate here and try to argue against all your points -- not because they aren't justified, but because I've had far too much caffeine today. Hopefully the result will be coherent and not too ranty. 
1) The power-chords of sci-fi are in many ways a bad thing. It doesn't make sense to classify everything with prominently featured space ships or robots as science fiction (as I think you said before in a rant about Star Trek). Action movies with robots are just action movies. While it has historically been useful to have these bits of shorthand, the fact that people could easily turn these things into hieroglyphs and expect a stylized silhouette of a rocket on the spine of a book to be almost universally understood as code for "shelve this in the science fiction section" is an indicator of just how little depth these things have. 
So far as I can tell, the flooding of the market by crass commercializations with all the apparent symbols of the genre but none of the guts is not new. Maybe it's become a bit more common now that action movies in science fiction drag (and romance novels in fantasy-horror drag, and action movies in cyberpunk drag) have become so profitable, but looking through the science fiction section of a used book store yields an enormous quantity of slim volumes by (righteously) unknown authors whose prominent placement of space ships on the cover and use of terms like "groundcar" and "zeerust" instead of "car" and "rust" are the sole saving grace that put them into the science fiction section rather than the slush pile of a much more selective general-audience-fiction section. 
Perhaps this is a foolish and egotistical position to take, but I've always associated science fiction with a kind of intellectual daring and experimentation. Naked Lunch had no space ships, but was classed as science fiction because it was too weird to be placed next to this week's new best-seller in the general section. While a lot of the groundbreaking science fiction of the golden age focused on space exploration (or at least had it as a major background element), both earlier and later science fiction did not. Is it justified to stick a starship on Neuromancer? What about on Odd John?
Using these power chords as shorthand for the entirety of the genre is occasionally useful, but I would argue that it's gotten to the point where it is far more misleading. Someone who has a strong interest in Halting State may have little to no interest in Hyperion; they are very different books with very different styles set in very different worlds, and it's questionable whether they should even be classified as the same genre. 
This brings me to my next point. 
2) The fragmentation of genres into overlapping tags is good for authors, for readers, for booksellers -- for everybody except the people who are shelving books by hand in brick-and-mortar stores. 
While the science fiction section is a ghetto to be sure, it's a ghetto of ludicrous diversity. Someone who buys science fiction off a list of science fiction in order to stock the shelves of a science fiction section will get a handful of paranormal romance, a handful of action/adventure with a nominally science-fictional setting, a handful of cyberpunk, a couple books like those of Butcher's Dresden Files series (which are a cross between two genres, neither of them science fiction, but often get filed under science fiction anyway), and -- if they're lucky -- a couple books that get filed as science fiction purely for the weirdness factor (like Lethem's Amnesia Moon or anything by Pynchon or Ballard or WSB). Chances are, anyone who goes into the science fiction section because they like a particular kind of science fiction will find nothing of particular interest, unless they are very open-minded or very easily amused. 
Part of this may be because the fragmentation of the genre, when first it gained legs, was extremely successful. Cyberpunk took off and showed science fiction that a book could be successful without a space ship shoehorned into it or a raygun-wielding pinup on the cover. The tendency for science fiction books to put in all the elements as though off a list -- this took a bit of a nosedive. (I am speculating a little here, since I cannot easily perform quantitative analysis of trends in the frequency of unnecessary instances of starships, rayguns, and robots versus properly justified instances of the same!) If fragmentation is encouraged even more, we'll still have the power chords: they just won't be used so often for the sake of classifying it into a particular genre. 
PKD is perhaps an early example of the trend I see as a whole. Early PKD stories invariably had space travel and robots, regardless of whether or not their existence in the story was justified. But, a sequence of what is often considered his best work follows a very noticeable trend. 
  • The Three Stigmata of Palmer Eldrich had space travel quite prominently, and much of it was justified. 
  • Ubik had space travel prominently in the very beginning of the book, and had no space travel at all for the entire remainder of the book, because bringing it in would not be justifiable. 
  • The Man in the High Castle had space travel as a background element, but it was not prominent because it could not be justified. 
  • A Scanner Darkly, despite being set in the far-off year of 1992, had no space travel and no robots. It was clearly science fiction, but limited the science fiction elements to those that were necessary for storytelling -- very different from earlier novels, in which robot cab drivers were everywhere and cars flew and things took place on Mars for no clear reason (sometimes breaking fairly well-defined physical laws in the process). 
But, if science fiction as a genre is not cohesive enough to merit being listed in the same section, how is a science fiction fan going to become exposed to authors they have never heard of? 
3) There is a very good reason, from the consumer perspective, to go to a brick-and-mortar bookstore and look through their poorly-curated and half-assedly-assembled science fiction section. It is the same reason, paradoxically, that it is desirable that amazon's recommendation engine not be perfectly accurate. 
I will again point out my assumption that science fiction is the domain of daring neophiles with strange ideas. Perhaps people disagree with me on this and would instead I call this by some other name -- after all, science fiction has a long history of referring to two completely different genres with occasional overlaps between them: the genre of daring neophilic explorations of strange ideas, and the genre of people with robots and space ships and laser guns. I'll call the latter 'raygun adventure' instead, for the sake of avoiding confusion. 
Someone whose primary interest is mystery novels (or whose primary interest is raygun adventure novels) may not have any particular problem with reading many takes on what amounts to the same book. A police procedural can be fairly formulaic, and many popular police procedurals are: the interest comes from the emotional drama, from dramatic tension, from not knowing the exact details of the ending, or from knowing the exact details of the ending. 
A book that plays primarily with the emotions of its readers can be extremely successful without giving the reader any new information, or even having any kind of consistent internal logic. Porn remains arousing even to people who realize that pizza delivery boys rarely manage to seduce lonely housewives, and The Kite Runner managed to be disgustingly disturbing despite the problems inherent in the idea that a former Nazi could be a small child in the 1970s and want to join the Taliban in the 1990s.  
Science fiction is different. The one defining factor in science fiction is that it attempts to be information-rich. The characters and plot can (and often do) hang on the world-building or the conceit.
  • Dune drags on endlessly, has numerous minor inconsistencies, bases itself around ideas like the existence of a secret sorority of NLP-masters who seed myths and plot to control the universe... but, it's just so damned interesting when the implications are explored that the predictable and recycled plot, the dull language, the all-pervasive humorlessness, and the occasional forays into incomprehensible non-sequitor are excused. 
  • Altered Carbon has many instances of weak writing, and a plot that's fairly tangled. It has enormous numbers of scenes of gratuitous sex and violence, and many of them seem entirely out of place. But, as a thought experiment it's incredible. The fact that it features what amounts to body transplants does not make it science fiction. Altered Carbon is science fiction because it points out that the existence of body transplant technology would fundamentally change the insurance industry, make it possible for the extremely wealthy to be essentially completely immortal, almost completely wipe out the Catholic church as a political and religious power, and still wouldn't solve problems like mood swings and menstruation. 
The solution may well not be to make recommendation engines more accurate. While recommendation engines more useful the more accurate they are up to a point, to be sure, within the domain of science fiction recommendation engines are more useful the less accurate they are (up to a point). 
Science fiction as a genre only ever worked because there were hardcore fans who would read books about space ships *and* read books about automobile accident fetishes. A regular genre reader would not be able to push his or her way through Rucker's Software were he only interested in robot books, or space ship books, because he'd get stuck on the parts about cannibalistic cults and recreational drug use and anarchism. 
While other genres may be syncretic by accident, science fiction is defined by its syncretism. It's defined by its mashups. Anything that looks like science fiction, by definition, isn't. 
If it has space ships and robots, it's probably an action movie. Don't trust anyone over 30.

Wednesday, March 7, 2012

A rant

It's 2012. Our cars do not fly, are not self-driving, and are powered by fire.

Even though there were personal robots in the american consumer market in the 1980s capable of:
1) Speech recognition (including voice authentication *and* voice command)
2) Goal-oriented programming
3) Real-time procedural generation of original narratives
4) Fairly nuanced navigation and area-mapping, including self-charging, without vision or navigation beacons
the most advanced personal robot on the american consumer market at the moment (barring kit robots like PINO and the PR-2) is the Pleo, which has support for only #4.

Our computers almost universally depend upon a user interface invented in the early 1970s by XEROX and popularized in 1984 -- a user interface now so common that people feel as though no other user interface is possible.

No one has been on the moon since 1971.

The space shuttle is limited to the technology that existed when it was designed (with some exceptions, provided interoperability) in the early 1970s. As a result, at the time of the program's closure, the space shuttle computers still used core memory.

The general design adhered to by tablet computers was created initially by the dynabook project in 1968, and variants on it can be seen in Star Trek: The Next Generation.

The much-advertised SIRI is based loosely on an SRI AI project of the same name. However, Apple's version is not significantly more complex than Eliza or ALICE.

In 1997, the World Wide Web was clearly a simulation of paper under glass, with the occasional hyperlink or animated GIF for distraction. In 2012, most of the web is still clearly a simulation of paper under glass, but elaborate hacks involving abuse of self-modifying code and incredible wastes of bandwidth trick some fraction of the web into instead poorly simulating the 1970s XEROX user interface inside of itself.

In the 1980s, Steve Mann invented a wearable computer that could detect billboards and replace their content with content of his choice. In the early 1990s, the MIT Media Lab worked on a wearable computer that was context-aware and selectively gave reminders and suggestions via subliminal text display when a complete focus shift would not be advisable. In 2012, Google announced that it would work on a wearable computer project, hiring people from the 1990s MIT Media Lab wearable computer projects. Judging from other Android devices and Google's other products, this augmented reality project seems like it will probably involve inserting advertisements where none previously existed, rather than removing them (as Steve Mann's device did).

Whether or not a hyperlink is broken on the web still relies entirely upon the maintenance of the page pointed to, despite all hypertext projects prior to the 1992 Berners-Lee project having solved this problem. Hyperlinks on the web still point to whole pages, or at best single points within pages (given the foresight of the original author to place labels at appropriate points), whereas some pre-1992 hypertext projects supported bidirectional links between spans of content (including multiple overlapping links).

The portable digital music player was invented in the mid-70s. Aside from major storage increases and the occasional feature like video support, portable digital music players have remained largely unchanged in design.

In 1978, a brain-computer interface allowed a blind man to see with the use of a low-resolution digital camera. In 2002, sixteen other subjects had the treatment. It is still not commercially available.

Between 1966 and 1972, MIT developed a mobile robot named SHAKEY that was capable of goal-based reasoning, route planning, environment mapping, obstacle avoidance, object detection, and limited forms of object manipulation.

In 1982, a patent was filed on the use of optical fibers as bend sensors. This was used in a number of 'wired gloves', which use bend sensors and accelerometers to report the state of hand movements to a computer. In 1987, Nintendo commercialized a product similar to these devices as the PowerGlove. In the late 1980s and early 1990s, there was a device used by people who could not afford a PowerGlove (or its more technically advanced brethren), which took the form of a hollowed-out 8-ball full of accelerometers with several buttons on the bottom and a couple infrared beacons. This technology was revived recently as the WiiMote (with the infrared beacons moved to the 'sensorbar' and the cable removed).

In 1991, HP released the HP95LX. It was the size of a modern PDA, had the capabilities of a (low end) stock PC, and ran a stock version of MS-DOS off ROM. It is possible to run Windows 3.x on these.

In 1990, NewTek released the Video Toaster, a piece of hardware that (when attached to a Commodore Amiga) allowed consumers to perform linear video editing, including real time 3d animation.

In short, there are a lot of very cool ideas that have not been implemented, have not been commercialized, or have not been commercially successful. Some of them are very old but still very cool. All of them are still possible. Remember this the next time you are trying to choose between Drupal and Ruby on Rails for your social networking site for iguanas.