Showing posts with label magic. Show all posts
Showing posts with label magic. Show all posts

Wednesday, June 15, 2011

The problem of simulacra in ritual traditions

The Anti-occultist has a post discussing the problem of magical theatre. While his points are valid, they are not an argument against ritual theatre for those who practice it: the symbolism of ritual is, like any system of symbols, arbitrary, and the very hackneyed familiarity of the systems played up in popular culture may in some cases be a strength. A ritual first generates an atmosphere, then super-arouses those partaking in it and uses unusual (memorable, not directly related to mundane experience) language (written, spoken, and in the form of narrative and symbolism) to push a message into the now highly suggestible ritual users. A ritual using a symbolic language taken from pop culture can be used on people exposed to those media it appears in with less initial conditioning, though symbolic languages quickly gain baggage, and old, popular symbolic languages (such as the hermetic/alchemical tradition) are difficult to use without unintended side effects due to masses of conflicting associations.

The above-mentioned post does, however, touch upon another of my special fields of interest: the question of how simulacra tend to differ from those things they initially derive from. Memetics tells us that simulacra will probably have their most spectacular details exaggerated and less memorable details lost. They will be simplified, but any aspect that encourages remembering or retransmitting the information will generally be preserved. In other words, the hollywood voudoun will be simpler (it will be spelled voodoo and will lack the distinctions between voodoo and hoodoo; loa will rarely be ridden and when they are they will be ridden in arbitrary order without respect for gatekeepers), it will be more viscerally memorable (iconic images of voodoo dolls, snakes, and bags of graveyard dust will replace less-iconic veves, and all rituals will have suspenseful music and frightening practitioners), and it will emphasize those things that make it desirable to reproduce (what special effects are used will generally remain cheap, the tradition will be disconnected from any geographical location so that it can be used in a variety of settings, and the details necessary to research will be minimized by encouraging the idea that there is little legitimate content to be known). Hollywood voodoo, in other words, becomes something that any actor or filmmaker can create and have it remain recognizable -- and therefore, becomes something that many amateurs can also create. The mere dilution of the tradition through a game of telephone is enough to egalitarize it; voodoo queens and priestesses are no longer required for the Hollywood version. Of course, if we go along with the psychological interpretation of the mechanism of action of magical workings (as I am prone to do), Hollywood Voodoo is potentially precisely as effective as authentic Hatian Voudoun. There are situations wherein an authentic tradition is less useful than its diluted and bastardized pop-culture clones, and if you want to perform a ritual through the medium of film using a large number of people, Hollywood Voodoo is a good choice. Everyone understands it, and though it is less subtle and flexible than a more authentic tradition often is (due to much use), imparting nuanced ideas through complex ritual on large groups of people is hard even with extremely well-conditioned groups (just ask the Masons -- or the Catholics, who have been doing it for nearly two millennia).

I have an old joke I like to tell. I sometimes attribute it to William Gibson, but I don't think he ever actually said it outright. The question is, in a forest with some real trees and some artful replicas, how does one tell which one is real? The answer is, the fake trees are the ones that look too much like trees. Nature isn't bound to obey our platonic images of things, so only man-made things look precisely like our mental models of them. Since systems of ritual exist for the sole purpose of manipulating mental models*, there is no reason a so-called 'authentic' tradition is necessarily better than the historically inauthentic Hollywood version.

* Note that I am writing under the assumption that the psychological interpretation of magic is at least somewhat correct. If the meat-and-potatoes of magical workings are, as Allen Greenfield suggests in Secret Cypher of the UFOnauts and The Secret Rituals of the Men in Black, then an authentic tradition matters very much.

Sunday, June 12, 2011

Cold reading


Source

While I've heard this before, it makes me wonder what useful things such training could be applied to aside from telling people things they already know. Outside of the role of fortune teller (which itself is helpful), training the intuition to more accurately make these leaps has great potential, and I imagine that similar training is being used in other fields.

Friday, June 18, 2010

Infictive infections and working subversion

An excellent post by Deloras at Chaos Marxism has sparked much discussion, and I suppose I should probably expand and clarify my $0.02 on the subject.

We live mostly not in reality, but in fictional projections of our models of reality. Whenever we make a conscious decision, we are consulting models of reality formed from several sources of information:
1) previous direct experience in analogous situations
2) indirect experience of analogous situations (stories)
3) the interaction between existing models and new experiences (received directly or indirectly) as they interacted at the time of absorption

Now, our models occasionally reject direct experience that conflicts completely with our models. This is useful; our sense organs produce spurious noise much of the time, and so it is very important in a life-or-death situation to have the kind of brain function that will tell you that the shape in the corner of the room is NOT a ghost or a shroud-eater or some even-scarier beast you have been raised to think does not exist, since otherwise you may run into the mouth of a more immediate danger while fleeing a chimera. The veto mechanism can be abused, as is seen in practice by many highly dogmatic systems of thought (obvious examples include the creationists, the Randites, the Randiites, the lifestyle canon-marxists, apple fans, microsoft fans, linux fans, breatharians, and fluffybunny pagan types, but pretty much any subculture with a name consists partially if not mostly of people who will ignore reality that conflicts with their pet models).

There are other ways these systems can be hacked, though. Robert Anton Wilson's epistemological pan-agnosticism, like some less-metaphorical Neo, tries to save people from their own nervous system firewalls by demonstrating how much nonsense they can generate. Unfortunately, dogmatic memeplexes have some pretty intense and potent self-defense systems. Cognitive dissonance may not be a good route either. While I am all for people freeing their minds, a grass-roots free-your-mind movement is probably destined for as much success as the yippie movement's grassroots free-your-mind movement; trickle-up enlightenment is likely to be blocked subconsciously by the < href="http://irreality.me/x/src/127689214971.png">memeplexes that have already infiltrated the highest levels of society. On the other hand, the most active adepts in today's world have already realized how to get people to suspend disbelief long enough to feed them autotoxic memeplexes.

Everyone partakes of fiction, more or less. Fiction provides a language in which the shorthand forms of the everyday umwelt can be slipped to the uninitiated, and designed in such a way that subversions should slip under the radar. All communication is subversion in a sense, and the spectacle can be infected in such a way that it will promote the manipulation of reality tunnels. Like any other living creature, the spectacle will do anything to survive, or die trying. The infectious detournment of fiction made possible by the extensive classification by tropers of the sub-liminal language of modern narrative will not only affect fiction but affect reality.

There are side notes to this, which might be best explored later. I will note them now:
1) One can utilize tvtropes outside of the standard narrative hypersigil workings, since these documents show correlations between entities, qualities, and rituals, as understood under the radar by the hoi polloi.
2) Fiction affects reality through methods not directly mediated by humans. The most obvious example is google-bombing, which on a much more subtle level any piece of fiction that is archived by a search engine as sophisticated as google's will end up doing to some extent -- slightly modifying the results of searches, ad targeting, and even translations.
3) TvTropes itself is highly mutable. Any tvtropes-inspired subversion that gains notability will eventually modify tvtropes itself, and even non-notable narratives can subvert pieces of the narrative spectacle.

Wednesday, May 19, 2010

The Culture Bomb



NB:
this was mined with minimal changes from a thread


I may or may not have come up with this idea. I suspect I may have stolen it from GM through crypomnesia, prediction, wanking, following the same line of thought, or quantum telepathy dongs.

You all might be aware of the idea of memebombs. I frame memebombs in a slightly different structure than the Discordian Power Elite (whoever they are), so I'll summarize my model: you've got at least one memeplex (a bunch of ideas that play nice together) and one of them is probably dominant most of the time. A memebomb is a short slogan that targets common dominant memeplexes and subverts them in such a way that they either self-annihilate, become patently absurd, or mutate into something else entirely (ideally). You more or less want to target a memeplex and get behind its defenses, and then poke it until it explodes, loses an eye, or grows a new eye. In the BIP metaphor, a memebomb blows up a wall, leaving shrapnel everywhere to use for remodeling.

Alright. But there are a couple problems with memebombs. One problem is that, being short slogans, one can recognize them for what they are more often and just block them out. Another is that they only target one memeplex -- if you hit the dominant one, the next most dominant will probably try to take over, and if you hit a non-dominant one it may just give the others more power over the behavior of the person. Three, there's only so much distribution it can get before being subverted itself. Four, the form tends to make people think that anything short and clever-sounding counts as a memebomb, which is why the SOMA is full of dreck.

Alright. So, what's a culture bomb? Well, a culture is more or less a whole ecosystem of memeplexes fed to children (and adults). A culture is somewhat like a genre in fiction -- a set of cliched yet not necessarily negative or counterfactual tropes (in this case, ideology or psychology tropes) that are often found together more or less for hysterical rasins (tradition or whatever). A culture bomb is the nonfiction equivalent of a deconstructor fleet, and the memebomb equivalent of a kiloton nuke full of anthrax and mercury. The culture bomb is a full work of fiction disguised as a genre piece that, hypersigil-like, subverts or mutates entire aspects of the culture of the target audience only after the reader has had enough time to finish it, chew on it, and recommend it to friends.

There are several possible media for culture bombs. I'll suggest a few I'm considering, along with pros and cons.

American comics
Pro: absurdly rich source of material to play with, some established names who might play along, already the home of plenty of successful hypersigils both accidental and on purpose
Con: difficult to get in on, big names (big red arrow pointing to you), still kinda fringe, ascended fanboys at the gates

Fanfiction
Pros: subverts an existing canon and promulgates your ideas in fanon if you're lucky, easy access to a reasonably wide audience, relative anonymity
Cons: thirteen year old girls aren't exactly the pinnacle of society, ideas may mutate to subvert your original intent or just sterilize it in derivative works, you need to be a fan to start out with, you have to write actually good fanfiction, anne rice might sue you

Webcomics
Pros: potentially huge audience, easily time-segmented so that people can be brought into the fold by fans before the intent is even fulfilled, potentially madly obsessive fans
Cons: may be even less mainstream than american comics, you need to be able to draw probably, everyone else had the same idea too after they made their blog and wiki and joined twitter

Imageboard:
Pro: tendency towards high-frequency high-feedback communication within an imageboard can refine ideas
Con: tendency towards high-frequency high-feedback communication within an imageboard can subvert and/or sterilize intent, tldr responses

Bonus: the idea of a culturebomb might itself be a culturebomb if introduced in the right context. I'm planning to work it into a later chapter of a story.

You might consider a number of existing phenomena (historically) to be culturebombs. In fact, particular ideas have drastically modified the cultures from which they were born, in absurd and unpredictable ways.

Examples:
* Nuclear weapons -- caused the cold war, the idea of mutually assured destruction, deterrent-based warfare, "purity of essence"
* The holy trinity -- people can be monotheists and polytheists simultaenously by not knowing how to count, a man can be his own son and a ghost at the same time
* Darwinian natural selection -- led to memetics, was used as an excuse by businessmen and nazis, caused some groups of creationists to ask very strange questions about monkeys

Any piece of good art can be considered a culturebomb to some extent, but culturebombs are more often accidental. This might be because people are bad at making them on purpose, or it might be because people weren't thinking about them in a way that's conducive to making them. It might also be because no one wants to make them.