Monday, October 24, 2011
OWS and sustainable microcultures
The 'Occupy' movement has exploded recently, and the above interview with R. U. Sirius and Richard Metzger has reminded me about some of the reasons why. OWS started out with the support of Anon, a fairly potent meme factory, and as a result, Occupy has spread far and wide, beginning as a kind of half-protest-half-TAZ and eventually becoming a kind of franchise-state Christiania.
This is not like a Hoovertown. The people participating in OWS are middle class, not lower class, and can certainly afford to live in houses rather than tents. But, as a result of good organization and attempts to gain and maintain good will from nearby organizations, various Occupy movements have become miniature communities with their own periodicals, health care, economy, government, and community activities. For the number of protests and the variety of locales (over forty countries are being occupied -- this is not limited to the united states by any means) there has been minimal state-sanctioned violence (which is not to say that there's none, or that the violence that has occurred is any less despicable).
Previous discussion of the movement has been predicated upon the assumption that it would end after some change had been made in local, state, national, or global governance, but if this indeed goes on for years (as Christiania did on a much smaller scale), it may well be that Occupy communes will cohabit with or perhaps even outlive those states that encompass them. If anything, it is a proof of concept -- but I will be interested in seeing whether these protests survive the winter, and perhaps the following winter.
Update: Great minds think alike
Saturday, May 7, 2011
Sublim experiment rundown
As a first note, I am not experimenting with subliminal advertising. If you are looking for something about subliminal advertising, rocketboom has a good video on the subject, after which you will require no other materials.
At the time of writing the original document, I had a model of the mechanism involving chain reactions of primed ideas. This may still be relevant, but there are other (more down-to-earth) attributes of the process with more literature within the field of cognitive psychology to back them up. While subliminal messages do not give a strong enough priming to significantly influence behavior in the context of advertising (or rather, they don't have the property claimed of homeopathy: subliminals are not more powerful the less they are observed), subliminal messages have been shown to affect the sense of familiarity. In situations where unfamiliarity with terminology, wording, or notation is a major stumbling block, being subliminally primed with the terminology in question can act as a gentle introduction, making the terminology no longer seem arbitrarily difficult and frightening. By producing a false sense of familiarity with the subject matter, the subject matter seems easier to pick up.
Another idea (which is strongly influenced by the excellent book The Art of Memetics) is that mental blinders (and other psychological biases that prevent the absorption of unfamiliar or conflicting information) can be modeled as the defense mechanisms of dominant memeplexes. These memeplexes subvert, assimilate, or deny newcomers since new ideas can compete with the old ones. Subliminal messages allow slow and subtle subversion by all memeplexes, regardless of whether or not they conflict with existing ones. As a result, use of subliminals can decrease the likelihood of decisions being unduly biased by unseen socially reinforced heuristics, so long as documents whose dominant underlying assumptions differ conflictingly have their words primed.
So, above we have some new models for the mechanism of action. Furthermore, new attributes have been discovered.
The physiological effects of sublims are highly dependent upon the novelty of the content. A single static document of arbitrary length will quickly cease to be enough for sublims, eventually giving none of the symptoms at all. As the use of sublims increases, necessary novelty does not increase linearly but exponentially. I currently use more than twenty gigabytes of static plaintext as a small part of my sublim input, balanced out by semi-static input (fortune databases), significantly more dynamic input (mostly via the random page feature in mediawiki installations), and less structured 'noise' input (text generated from markov models of other documents, text generated by piping other inputs through rhyme generators and other filters, text generated using context-free grammars). Too much novelty (trying to sublim with a four gigabyte video interpreted as ascii text, say) is not physiologically pleasant.
Sublims have different effective novelty ranges given different mental states. Stimulants appear to raise the required novelty level. Depressants appear to lower the maximum novelty level, but occasionally they cause the sublims to have absolutely no effect. Binaural entrainment at theta range frequencies appears to maximize the physiological effects for as long as the entrainment is occurring, but when the pattern stabilizes the physiological effects disappear.
Finally, there are a few technical updates.
Xsublim is no longer maintained by the xscreensaver project, and if you install a modern version of xscreensaver xsublim will not be installed. The last time I checked, the xsublim source was part of the source tarball but could not be trivially coaxed to compile. I have been using an old binary copied from an earlier release.
I have used the xosd package to write a clone of xsublim, called asublim. It does not operate precisely the same way. Where xsublim caches the full run of the program from which it takes its input before displaying anything, asublim caches each space-separated token smaller than 512 bytes (and cuts those larger into 512 byte pieces) and displays them in real time. As a result, asublim starts more quickly but is also more sensitive to load fluctuations. When I have used it, the asublim program itself is significantly slower than most of the programs feeding it, and so I have not had pipe underflows or noticeable delays. Asublim does not currently have support for the various command line options that xsublim supports, though support for most of them can be implemented. Asublim also has a few glitches: the self-erasing feature appears to operate differently from xsublim's implementation, and so on programs (such as firefox) that are slow to redraw their window bitmap there is a tendency for already erased tokens to obscure the contents of the canvas. I have not duplicated this problem on anything other than firefox.
If you have found this post by researching the terms found in the original Infornography document, please post your comments here rather than looking me up.
Tuesday, December 14, 2010
The Zalgo Continuum
Presumably, you have all heard of ZALGO, the 4chan meme (or out-of-control viral marketing test project) who lurks behind the walls has been making the rounds for quite some time. The popularity of internet memes is difficult to attribute, but I will make the argument that this one has survived because it neatly integrates two other long-lived ideas: the cosmic horror and the cosmic schmuck.
Cosmic horror (and its poster-thing, H.P. Lovecraft's posthumous flagship Cthulu) has seen an upshot in popularity lately, perhaps piggybacking on uncertain times or future shock or the generally negative social and political vibes floating around. Whatever the reason, analysts (including Lovecraft himself) generally agree on one thing: cosmic horror derives its power not from the uncanny or from the unknown but from the unknowable. Cosmic horror is a recollectivisation of existential angst: not only are you insignificant (everyone is) and your actions meaningless (everything is), but there are things just beyond your reach that are so utterly alien and incomprehensible that they can destroy your mind just by daring to think about them. Not only that, but even on their much higher scale of existence they too are insignificant and their actions meaningless. Furthermore, cosmic horror is epistemic horror: each of the scholar-protagonists, after great efforts, briefly part the veil of Maya and have a short peek out of Plato's cave, and they quickly realize that everything they ever knew (and everything they ever could know) is wrong. Cosmic horror is, to the individual, what quantum mechanics and relativity were to the entirety of theoretical physics: a fundamental paradigm shift so extreme that it invalidated all bodies of speculation into its domain that had previously existed.
On the flipside, you have the cosmic schmuck. This idea, put forth first (as far as I can tell) by Robert Anton Wilson, is a bit more lighthearted. The cosmic schmuck has a completely wrong model of the universe, unknowingly. He doesn't know that his model is wrong because he hasn't tested the parts of it that are wrong. His quality of life may or may not be affected by the way in which his model of the universe is skewed, but he can't determine that because he doesn't know that it's skewed. The cosmic schmuck can become less of a cosmic schmuck by assuming that he is more of a cosmic schmuck than he thinks he is, because the mark of a cosmic schmuck is his unfounded confidence in his own model of reality. While Wilson attends to the aspect of introspective and epistemic terror involved in becoming less of a cosmic schmuck in Cosmic Trigger I, one still gets the general idea that becoming less of a cosmic schmuck is a good idea -- and presumably it was for Wilson, since he survived it with much of his sanity intact and made a pretty penny selling a book based on his experiences in seeking the Real Shit (which he insists is both plural and mutable).
Zalgo, given its origins (or at least the petri dish from which it eventually sprang, after a long incubation period), is firmly grounded in humour. It is more specifically grounded in what Wilson called the 'put-on', and what the internet calls 'trolling'. The creepypasta, taking copious obvious inspiration from cosmic horror and the Lovecraft style, purports to be true, or at least honest. Those who take it seriously (I am not sure there are many cases of this level of fail, Doctor) are prime subjects for ridicule, or at least identifiable as good targets for more put-ons. Those who pick up on it can play along or repeat the gag in another context. But, arguably, this meme has a ha-ha-only-serious nature embedded in the subtext. Cosmic horror is here in a far more pure form than that of your standard Lovecraft tie-in, and arguably in even more pure a form than the original works, which were still put forth in bindings marked 'fiction'. The Strange Times are upon us, and it is increasingly difficult to determine whether or not any given thing popping up on the internet is plausible, let alone legitimate. Zalgo reminds us that just beyond our mundane sphere of attention lurks things so alien that we cannot imagine them, and that even our most cherished icons of purity are not safe from the unknown and unknowable.
Friday, June 18, 2010
Infictive infections and working subversion
We live mostly not in reality, but in fictional projections of our models of reality. Whenever we make a conscious decision, we are consulting models of reality formed from several sources of information:
1) previous direct experience in analogous situations
2) indirect experience of analogous situations (stories)
3) the interaction between existing models and new experiences (received directly or indirectly) as they interacted at the time of absorption
Now, our models occasionally reject direct experience that conflicts completely with our models. This is useful; our sense organs produce spurious noise much of the time, and so it is very important in a life-or-death situation to have the kind of brain function that will tell you that the shape in the corner of the room is NOT a ghost or a shroud-eater or some even-scarier beast you have been raised to think does not exist, since otherwise you may run into the mouth of a more immediate danger while fleeing a chimera. The veto mechanism can be abused, as is seen in practice by many highly dogmatic systems of thought (obvious examples include the creationists, the Randites, the Randiites, the lifestyle canon-marxists, apple fans, microsoft fans, linux fans, breatharians, and fluffybunny pagan types, but pretty much any subculture with a name consists partially if not mostly of people who will ignore reality that conflicts with their pet models).
There are other ways these systems can be hacked, though. Robert Anton Wilson's epistemological pan-agnosticism, like some less-metaphorical Neo, tries to save people from their own nervous system firewalls by demonstrating how much nonsense they can generate. Unfortunately, dogmatic memeplexes have some pretty intense and potent self-defense systems. Cognitive dissonance may not be a good route either. While I am all for people freeing their minds, a grass-roots free-your-mind movement is probably destined for as much success as the yippie movement's grassroots free-your-mind movement; trickle-up enlightenment is likely to be blocked subconsciously by the < href="http://irreality.me/x/src/127689214971.png">memeplexes that have already infiltrated the highest levels of society. On the other hand, the most active adepts in today's world have already realized how to get people to suspend disbelief long enough to feed them autotoxic memeplexes.
Everyone partakes of fiction, more or less. Fiction provides a language in which the shorthand forms of the everyday umwelt can be slipped to the uninitiated, and designed in such a way that subversions should slip under the radar. All communication is subversion in a sense, and the spectacle can be infected in such a way that it will promote the manipulation of reality tunnels. Like any other living creature, the spectacle will do anything to survive, or die trying. The infectious detournment of fiction made possible by the extensive classification by tropers of the sub-liminal language of modern narrative will not only affect fiction but affect reality.
There are side notes to this, which might be best explored later. I will note them now:
1) One can utilize tvtropes outside of the standard narrative hypersigil workings, since these documents show correlations between entities, qualities, and rituals, as understood under the radar by the hoi polloi.
2) Fiction affects reality through methods not directly mediated by humans. The most obvious example is google-bombing, which on a much more subtle level any piece of fiction that is archived by a search engine as sophisticated as google's will end up doing to some extent -- slightly modifying the results of searches, ad targeting, and even translations.
3) TvTropes itself is highly mutable. Any tvtropes-inspired subversion that gains notability will eventually modify tvtropes itself, and even non-notable narratives can subvert pieces of the narrative spectacle.
Wednesday, May 19, 2010
The Culture Bomb

NB: this was mined with minimal changes from a thread
I may or may not have come up with this idea. I suspect I may have stolen it from GM through crypomnesia, prediction, wanking, following the same line of thought, or quantum telepathy dongs.
You all might be aware of the idea of memebombs. I frame memebombs in a slightly different structure than the Discordian Power Elite (whoever they are), so I'll summarize my model: you've got at least one memeplex (a bunch of ideas that play nice together) and one of them is probably dominant most of the time. A memebomb is a short slogan that targets common dominant memeplexes and subverts them in such a way that they either self-annihilate, become patently absurd, or mutate into something else entirely (ideally). You more or less want to target a memeplex and get behind its defenses, and then poke it until it explodes, loses an eye, or grows a new eye. In the BIP metaphor, a memebomb blows up a wall, leaving shrapnel everywhere to use for remodeling.
Alright. But there are a couple problems with memebombs. One problem is that, being short slogans, one can recognize them for what they are more often and just block them out. Another is that they only target one memeplex -- if you hit the dominant one, the next most dominant will probably try to take over, and if you hit a non-dominant one it may just give the others more power over the behavior of the person. Three, there's only so much distribution it can get before being subverted itself. Four, the form tends to make people think that anything short and clever-sounding counts as a memebomb, which is why the SOMA is full of dreck.
Alright. So, what's a culture bomb? Well, a culture is more or less a whole ecosystem of memeplexes fed to children (and adults). A culture is somewhat like a genre in fiction -- a set of cliched yet not necessarily negative or counterfactual tropes (in this case, ideology or psychology tropes) that are often found together more or less for hysterical rasins (tradition or whatever). A culture bomb is the nonfiction equivalent of a deconstructor fleet, and the memebomb equivalent of a kiloton nuke full of anthrax and mercury. The culture bomb is a full work of fiction disguised as a genre piece that, hypersigil-like, subverts or mutates entire aspects of the culture of the target audience only after the reader has had enough time to finish it, chew on it, and recommend it to friends.
There are several possible media for culture bombs. I'll suggest a few I'm considering, along with pros and cons.
American comics
Pro: absurdly rich source of material to play with, some established names who might play along, already the home of plenty of successful hypersigils both accidental and on purpose
Con: difficult to get in on, big names (big red arrow pointing to you), still kinda fringe, ascended fanboys at the gates
Fanfiction
Pros: subverts an existing canon and promulgates your ideas in fanon if you're lucky, easy access to a reasonably wide audience, relative anonymity
Cons: thirteen year old girls aren't exactly the pinnacle of society, ideas may mutate to subvert your original intent or just sterilize it in derivative works, you need to be a fan to start out with, you have to write actually good fanfiction, anne rice might sue you
Webcomics
Pros: potentially huge audience, easily time-segmented so that people can be brought into the fold by fans before the intent is even fulfilled, potentially madly obsessive fans
Cons: may be even less mainstream than american comics, you need to be able to draw probably, everyone else had the same idea too after they made their blog and wiki and joined twitter
Imageboard:
Pro: tendency towards high-frequency high-feedback communication within an imageboard can refine ideas
Con: tendency towards high-frequency high-feedback communication within an imageboard can subvert and/or sterilize intent, tldr responses
Bonus: the idea of a culturebomb might itself be a culturebomb if introduced in the right context. I'm planning to work it into a later chapter of a story.
You might consider a number of existing phenomena (historically) to be culturebombs. In fact, particular ideas have drastically modified the cultures from which they were born, in absurd and unpredictable ways.
Examples:
* Nuclear weapons -- caused the cold war, the idea of mutually assured destruction, deterrent-based warfare, "purity of essence"
* The holy trinity -- people can be monotheists and polytheists simultaenously by not knowing how to count, a man can be his own son and a ghost at the same time
* Darwinian natural selection -- led to memetics, was used as an excuse by businessmen and nazis, caused some groups of creationists to ask very strange questions about monkeys
Any piece of good art can be considered a culturebomb to some extent, but culturebombs are more often accidental. This might be because people are bad at making them on purpose, or it might be because people weren't thinking about them in a way that's conducive to making them. It might also be because no one wants to make them.